General information, hotel staff, entertainment, breach of contract, and the summary?
Don't like it on initial readin'. "Any Player who is not alive and or unable to return to the lobby"... phrased in an interestin' way. You'd think they'd just leave it at "Any Player who is not alive".
Mm. I reached the same conclusion when I discussed the matter with others. A curious thought, given previous experiences have allowed those deceased to be kept elsewhere before a reunion.
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May I ask your thoughts?
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General information, hotel staff, entertainment, breach of contract, and the summary?
Don't like it on initial readin'. "Any Player who is not alive and or unable to return to the lobby"... phrased in an interestin' way. You'd think they'd just leave it at "Any Player who is not alive".
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Mm. I reached the same conclusion when I discussed the matter with others. A curious thought, given previous experiences have allowed those deceased to be kept elsewhere before a reunion.
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It's a matter of gettin' them back or them findin' their own way.
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That is, of course, relying on our assumption that such a place exists - we will have to be prepared to live with our choices even if it does not.
[he's not really interested in the idea of feeling as though death is cheap, even if it is not permanent]
Our losses shall, regardless, be real.
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[What makes any choice better than any other? Not regretting those decisions in the end?]
The hurt 'n the people left behind. That's real.
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Mm... indeed. I suppose that if these places offer nothing else... it is the notion that when we make our choices, we must face them.
[what with voting, and executions, and even murders.]
I would merely appreciate it more... if all choices were truly choices, rather than coercion.
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